The console will receive an SSD and will support ray tracing technology.
Sony officially announced the release of the PlayStation 5 at the end of 2020. The company first announced the release dates for the next-generation console on the Japanese PlayStation blog, and WIRED reporters also spoke about the presentation.
The controller for the new console will resemble DualShock 4, but it will be charged via USB-C and will receive two important improvements. For it, the vibration system was redesigned — now it is called “haptic feedback”. This will allow you to experience different tactile sensations depending on what is happening on the screen. Another innovation will be “adaptive triggers” — the L2 and R2 buttons will resist pressing with different strengths depending on the game context.
PlayStation 5 promised to make the main menu more informative, and games can now be installed in parts. For example, if the game has a single-player campaign and a multiplayer part, then you can set only the mode that the player needs.
The console will be equipped with an SSD instead of a regular hard drive. This will significantly reduce downloads and save developers from the need to come up with ways to speed them up — for example, duplicate data, which takes up a lot of hard disk space. Platform architect Mark Cerny also clarified that in April he talked about ray tracing technology, which allows you to create more realistic lighting and sound behavior in games. However, his words then caused controversy over whether the console would receive full-fledged hardware support for the technology or would cost emulation. PlayStation 5 will support the technology fully, assured Cerny.